BETHANY RAINBIRD
WRITER AND GAME DEVELOPER
WRITER AND GAME DEVELOPER
Welcome to my Portfolio!
I’m a writer and game developer with an avid passion for all forms of creative storytelling. This portfolio showcases a range of my projects, from passion pieces to commercial work and academic creations. Beyond storytelling and development, I’m also enthusiastic about community management and communication, bringing people together both in and outside of games.
To view my work, please use the menu to navigate to relevant samples.
Provided administrative support within a mental health services environment, ensuring the smooth running of the team.
Acted as a first point of contact for patients, carers, and professionals, handling sensitive information and issues with empathy and professionalism.
Managed appointment scheduling, correspondence, and clinical documentation.
Maintained accurate records and upheld confidentiality according to data protection standards when working with vulnerable service users.
Committing myself to improving the gaming industry's perception of mental health.
Guest-authored a series on how video games can support the bereaved.
Wrote and proofread articles for a monthly print magazine and newsletter.
Maintained high editorial standards and adherence to the magazine's style guide.
Collaborated with game developers and studios to generate article ideas and build professional relationships.
Analysed trending games to select features, keeping the publication fresh and engaging for hundreds of subscribers.
Contributed to content creation and streaming on Twitch, driving reader engagement and expanding the magazine's audience.
Designed and hosted weekly community events to drive consistent engagement and build a welcoming server culture.
Encouraged subscriptions by creating targeted announcements, giveaways, exclusive role incentives, and community-driven interest in development updates.
Developed and implemented a content strategy to grow the Discord server and strengthen brand presence.
Handled outreach and collaboration with like-minded servers and communities to expand reach and visibility.
Maintained a safe, inclusive space by moderating channels and supporting members with clarity and empathy.
Designed, prototyped, and implemented core mechanics for a 3D puzzle game using Unreal Engine 5.
Authored technical documentation and created immersive narratives, collaborating closely with an interdisciplinary.
Led manual, A/B, and public playtests, analysing feedback to refine mechanics and improve the user experience.
Used AGILE and scrum methodologies to deliver our prototype to the Falmouth University Games Expo, where we received 99% positive feedback.
Created and delivered pitches to present our game to publishers under the mentorship of Falmouth University's incubation team, Launchpad Games.
Founded and managed a 2000+ member Discord community, fostering a friendly, engaged environment through regular events and daily interactions.
Organised and moderated community events, including in-game activities, charity drives, and gift exchanges.
Successfully maintained Discord Partnership requirements, ensuring sustained community growth and activity.
Led a charity event that raised over $200 for Médecins Sans Frontières, engaging 25% of server members in the fundraiser.
Awarded a Distinction, including my dissertation: How can narrative be controlled and incentivised in non-linear stealth environments?
Rapidly prototyped, pitched, and developed games in Unity and Unreal Engine.
Hosted a booth at the Falmouth University Expo 2023 for our project IFRIT.
Awarded a First Class.
Studied marketing principles, including audience engagement, branding, and content strategy.
Developed strong research skills, analysing media trends and consumer behaviour to support written content and essays.
Learned to write across multiple formats, including journalistic articles, reports, marketing copy, and creative pieces.
Wrote, crafted, and edited creative writing pieces from concept to publishing.